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1923 King classic metal retro Antique phone Vintage rotary dial telephone F064

I started off Blocking out the form with very basic shapes such as cylinders, cubes, etc. This helped later steps in ensuring I was maintaining the form while also laying out what the major shapes would be (Base, center box, Phone, Phone holder, etc). Most of the modeling portion was done in 3ds Max: I could've dropped the overall number more but, since this prop contains a lot of cylindrical shapes, I was against doing that and chose to favor quality over performance in that regard.

Achieving the Normal map, I projected each part individually, later using Photoshop to merge them together. From there, I created the needed alphas and exported everything out to Substance Painter. For certain aspects I was going to use smart materials but, this left the prop looking very generic/bland. Instead I chose to make my own smart materials using the preexisting ones as reference. Other than the common channels for a PBR Metal/Rough workflow; I added a opacity, and specular level channel.

Reference Photos

Reference Photos

Unreal Engine 4 Render (01)

Unreal Engine 4 Render (01)

Unreal Engine 4 Render (02)

Unreal Engine 4 Render (02)

Unreal Engine 4 Render (03)

Unreal Engine 4 Render (03)

Unreal Engine 4 Render (04)
Up Close View

Unreal Engine 4 Render (04)
Up Close View

Low Poly: Color + Checker

Low Poly: Color + Checker

UV Texture Maps

UV Texture Maps

Low Poly vs High Poly Comparison

Low Poly vs High Poly Comparison

Marmoset Render of Low Poly

Marmoset Render of Low Poly

Marmoset Render of High Poly

Marmoset Render of High Poly

Logo Alpha

Logo Alpha

1923 King classic metal retro Antique phone